@inproceedings{9c0a6f66bac94c8880a46f53ea244a3b,
title = "The Impact of the Cost Function on the Operation of the Intelligent Agent in 2D Games",
abstract = "A large part of the technology development depends on the needs of users. Apart from the hardware requirements for programs used by large companies or smaller groups, the wide applications and hardware load are games and graphics. Increasing the quality of games by improving their story quality requires a lot of more efficient and effective algorithms. In this work, we propose the use of a hybrid approach to the management of opponents{\textquoteright} movements on the classic two-dimensional game called the Tron. Our solution is based on the use of the idea of a simulated annealing algorithm in order to select the agent{\textquoteright}s movement technique depending on the cost function. The algorithm has been implemented and tested depending on the used parameters. Obtained results were discussed depending on the advantages and disadvantages of using this type of solution in more complex games.",
keywords = "Arcade game, Cost function, Intelligence agent, Tron game",
author = "Dawid Po{\l}ap and Marcin Wo{\'z}niak",
note = "Publisher Copyright: {\textcopyright} 2018, Springer Nature Switzerland AG.; 24th International Conference on Information and Software Technologies, ICIST 2018 ; Conference date: 04-10-2018 Through 06-10-2018",
year = "2018",
doi = "10.1007/978-3-319-99972-2\_23",
language = "English",
isbn = "9783319999715",
series = "Communications in Computer and Information Science",
publisher = "Springer Verlag",
pages = "293--302",
editor = "Robertas Damasevicius and Giedre Vasiljeviene",
booktitle = "Information and Software Technologies - 24th International Conference, ICIST 2018, Proceedings",
address = "Germany",
}