@inbook{c3d07ef28a774e6e84ab0f5321381d5e,
title = "Rehabilitation of Cognitive Functions of the Elderly with the Use of Depth Sensors - The Preliminary Results",
abstract = "The target group of the project is elderly with cognitive impairment. The 3D Azure Kinect 3D vision sensor was used in the process of tracking and monitoring the patient{\textquoteright}s movements during the proposed exercises. The created tool should mobilize seniors to perform defined exercises, and the use of artificial intelligence sensors for depth measurement allowed for effective assessment of patient movements. Gamification was used as an element deepening the patient{\textquoteright}s involvement in the rehabilitation process.",
keywords = "gamification, image depth sensor, rehabilitation of cognitive functions, serious game",
author = "Ewa Lach and Iwona Chuchnowska and Iwona Benek and Agnieszka Bonczek and {\L}ukasz Kubicki and Miko{\l}aj Pi{\c a}tek and Agnieszka Ko{\'s}ciecha and Bart{\l}omiej Gordon and Micha{\l} Nerwi{\'n}ski",
note = "Publisher Copyright: {\textcopyright} The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.",
year = "2024",
doi = "10.1007/978-3-031-52382-3\_5",
language = "English",
series = "Lecture Notes in Networks and Systems",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "41--50",
booktitle = "Lecture Notes in Networks and Systems",
address = "Germany",
}