Abstrakt
This paper analyses the idea of applying Swarm Intelligence in the process of managing the entire 2D board game in a real-time environment. For the proposed solution Game Management System is used as a cloud resource with a dedicated intelligent control agent. The described approach has been analysed on the basis of board games like mazes. The model and the control algorithm of the system is described and examined. The results of the experiments are presented and discussed to show possible advantages and disadvantages of the proposed method.
| Język oryginału | angielski |
|---|---|
| Strony (od–do) | 333-338 |
| Liczba stron | 6 |
| Czasopismo | International Journal of Electronics and Telecommunications |
| Tom | 61 |
| Numer wydania | 4 |
| Identyfikatory DOI | |
| Status publikacji | Opublikowano - 1 gru 2015 |
Obszary tematyczne ASJC Scopus
- Sieci komputerowe i komunikacja
- Inżynieria elektryczna i elektroniczna
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