TY - GEN
T1 - Eye movement tracking as a new promising modality for human computer interaction
AU - Kasprowski, Pawel
AU - Harezlak, Katarzyna
AU - Niezabitowski, Michal
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2016/6/27
Y1 - 2016/6/27
N2 - It is well known that eye movement tracking may reveal information about human intentions. Therefore, it seems that it would be easy to use gaze pointing as a replacement for other traditional human computer interaction modalities like e.g. mouse or trackball, especially when there are more and more affordable eye trackers available. However, it occurs that gaze contingent interfaces are often experienced as difficult and tedious by users. There are multiple reasons of these difficulties. First of all eye tracking requires prior calibration, which is unnatural for users. Secondly, gaze continent interfaces suffer from a so called Midas Touch problem, because it is difficult to detect a moment when a user wants to click a button or any other object on a screen. Eye pointing is also not as precise and accurate as e.g. mouse pointing. The paper presents problems concerned with gaze contingent interfaces and compares the usage of gaze, mouse and touchpad during a very simple shooting game.
AB - It is well known that eye movement tracking may reveal information about human intentions. Therefore, it seems that it would be easy to use gaze pointing as a replacement for other traditional human computer interaction modalities like e.g. mouse or trackball, especially when there are more and more affordable eye trackers available. However, it occurs that gaze contingent interfaces are often experienced as difficult and tedious by users. There are multiple reasons of these difficulties. First of all eye tracking requires prior calibration, which is unnatural for users. Secondly, gaze continent interfaces suffer from a so called Midas Touch problem, because it is difficult to detect a moment when a user wants to click a button or any other object on a screen. Eye pointing is also not as precise and accurate as e.g. mouse pointing. The paper presents problems concerned with gaze contingent interfaces and compares the usage of gaze, mouse and touchpad during a very simple shooting game.
UR - https://www.scopus.com/pages/publications/84979524729
U2 - 10.1109/CarpathianCC.2016.7501115
DO - 10.1109/CarpathianCC.2016.7501115
M3 - Conference contribution
AN - SCOPUS:84979524729
T3 - Proceedings of the 2016 17th International Carpathian Control Conference, ICCC 2016
SP - 314
EP - 318
BT - Proceedings of the 2016 17th International Carpathian Control Conference, ICCC 2016
A2 - Podlubny, Igor
A2 - Petras, Ivo
A2 - Kacur, Jan
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 17th IEEE International Carpathian Control Conference, ICCC 2016
Y2 - 29 May 2016 through 1 June 2016
ER -