TY - GEN
T1 - Disabled youth in sport rivalry
T2 - 6th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2011, Held as Part of HCI International 2011
AU - Ujma-Wasowicz, Katarzyna
PY - 2011
Y1 - 2011
N2 - A computer with properly selected software provides aid in recreation of the disabled people. Its benefits are undisputable - assistance in individual physical, intellectual and psychical development. However, it seems that like in the able-bodied environment also here one should consider more or less conscious social isolation resulting from fascination by virtual world. It is more likely since the isolation is still fuelled by a problem of architectonic and psychological barriers that still exist in the environment and are not experienced in the cyberspace. The subject of presented research is a comparative analysis of sport-oriented behaviours of disabled young people against the background of trends related to the rapid development of computer games. The first part of the study discusses problems of active recreation in the Polish society and video games development directions with particular focus on the needs and restrictions of people with disabilities. The application section presents the research work targeted on the one hand to define the role of virtual competition of disabled youth in their everyday life and on the other, to check how it may jeopardize the health-oriented sports competition in the real world.
AB - A computer with properly selected software provides aid in recreation of the disabled people. Its benefits are undisputable - assistance in individual physical, intellectual and psychical development. However, it seems that like in the able-bodied environment also here one should consider more or less conscious social isolation resulting from fascination by virtual world. It is more likely since the isolation is still fuelled by a problem of architectonic and psychological barriers that still exist in the environment and are not experienced in the cyberspace. The subject of presented research is a comparative analysis of sport-oriented behaviours of disabled young people against the background of trends related to the rapid development of computer games. The first part of the study discusses problems of active recreation in the Polish society and video games development directions with particular focus on the needs and restrictions of people with disabilities. The application section presents the research work targeted on the one hand to define the role of virtual competition of disabled youth in their everyday life and on the other, to check how it may jeopardize the health-oriented sports competition in the real world.
KW - computer in the disabled people's environment
KW - computer video games
KW - sports of the disabled
UR - https://www.scopus.com/pages/publications/79960318010
U2 - 10.1007/978-3-642-21663-3_42
DO - 10.1007/978-3-642-21663-3_42
M3 - Conference contribution
AN - SCOPUS:79960318010
SN - 9783642216626
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 390
EP - 399
BT - Universal Access in Human-Computer Interaction
Y2 - 9 July 2011 through 14 July 2011
ER -