TY - GEN
T1 - Chaotic Agent Navigation
T2 - 12th IEEE International Conference on Dependable Systems, Services and Technologies, DESSERT 2022
AU - Artemiou, Panagiotis
AU - Moysis, Lazaros
AU - Kafetzis, Ioannis
AU - Bardis, Nikolaos G.
AU - Lawnik, Marcin
AU - Volos, Christos
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - A chaotic navigation algorithm is designed for an autonomous agent, that has the objective of exploring a given area, whilst moving unpredictably. The algorithm uses the Renyi map as a randomness source to generate the orientation of the robot and the direction it can move. There are eight possible directions, but the motion is limited to only three directions each time, which are determined by its orientation, so as to make the motion smoother and applicable to a real robot. To improve coverage, the area is segmented into sixteen equal subareas and the agent distributes its motion equally in each one, moving sequentially in each subarea. Two approaches were considered for the threshold of moving from one subarea to another. In the first, a move to an adjacent subarea is performed based on the number of executed steps. In the second, the move was performed after a certain coverage percentage is achieved. The simulations for the segmented area showed a slight rise in the coverage percentage, and a more consistent coverage across the whole area, when compared with the unsegmented technique.
AB - A chaotic navigation algorithm is designed for an autonomous agent, that has the objective of exploring a given area, whilst moving unpredictably. The algorithm uses the Renyi map as a randomness source to generate the orientation of the robot and the direction it can move. There are eight possible directions, but the motion is limited to only three directions each time, which are determined by its orientation, so as to make the motion smoother and applicable to a real robot. To improve coverage, the area is segmented into sixteen equal subareas and the agent distributes its motion equally in each one, moving sequentially in each subarea. Two approaches were considered for the threshold of moving from one subarea to another. In the first, a move to an adjacent subarea is performed based on the number of executed steps. In the second, the move was performed after a certain coverage percentage is achieved. The simulations for the segmented area showed a slight rise in the coverage percentage, and a more consistent coverage across the whole area, when compared with the unsegmented technique.
KW - Area Exploration
KW - Area Segmentation
KW - Chaos
KW - Navigation
KW - Path Planning
UR - https://www.scopus.com/pages/publications/85147848908
U2 - 10.1109/DESSERT58054.2022.10018620
DO - 10.1109/DESSERT58054.2022.10018620
M3 - Conference contribution
AN - SCOPUS:85147848908
T3 - Proceedings of the 2022 IEEE 12th International Conference on Dependable Systems, Services and Technologies, DESSERT 2022
BT - Proceedings of the 2022 IEEE 12th International Conference on Dependable Systems, Services and Technologies, DESSERT 2022
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 9 December 2022 through 11 December 2022
ER -