Abstrakt
Creation of the layout for a board given to a player is usually achieved by means of complex algorithm that is detailing position of walls, passages, etc. We propose a novel solution based on bio-inspired algorithms adapted to easily create and then reorganize layouts of board games. The resulting layout presents a maze that is being automatically generated with given entry and exit point. This structures, because of proposed methodology, can be recomposed during the game. We show execution time of proposed algorithms and discuss efficiency in composition of mazes in various dimensions.
| Język oryginału | angielski |
|---|---|
| Strony (od–do) | 150-164 |
| Liczba stron | 15 |
| Czasopismo | Information Technology and Control |
| Tom | 46 |
| Numer wydania | 1 |
| Identyfikatory DOI | |
| Status publikacji | Opublikowano - 2017 |
Obszary tematyczne ASJC Scopus
- Inżynieria sterowania i systemów
- Zastosowania informatyki
- Inżynieria elektryczna i elektroniczna
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