@inproceedings{c88b93f5a0a647289ac143e2d36275f1,
title = "A quick method for dynamic difficulty adjustment of a computer player in computer games",
abstract = "Games are boring when they are too easy and frustrating when they are too hard. A game in which the challenge level matches the skill of the human player has the greatest entertainment value. In this paper a simple and fast method for adjusting a difficulty level of a computer opponent is introduced. An empirical investigation of the method when playing a FPS game is conducted. Different kinds of players are analyzed. The results show that proposed method matches the difficulty level of an opponent to a player's skill level even without full information about player's abilities.",
keywords = "Computer games, Dynamic difficulty adjustment, Game ai",
author = "Ewa Lach",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing Switzerland 2015.; 14th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2015 ; Conference date: 14-06-2015 Through 18-06-2015",
year = "2015",
doi = "10.1007/978-3-319-19369-4\_59",
language = "English",
series = "Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science)",
publisher = "Springer Verlag",
pages = "669--678",
editor = "Ryszard Tadeusiewicz and Zadeh, \{Lotfi A.\} and Leszek Rutkowski and Marcin Korytkowski and Rafal Scherer and Zurada, \{Jacek M.\}",
booktitle = "Artificial Intelligence and Soft Computing - 14th International Conference, ICAISC 2015, Proceedings",
address = "Germany",
}