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The Impact of the Cost Function on the Operation of the Intelligent Agent in 2D Games

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

A large part of the technology development depends on the needs of users. Apart from the hardware requirements for programs used by large companies or smaller groups, the wide applications and hardware load are games and graphics. Increasing the quality of games by improving their story quality requires a lot of more efficient and effective algorithms. In this work, we propose the use of a hybrid approach to the management of opponents’ movements on the classic two-dimensional game called the Tron. Our solution is based on the use of the idea of a simulated annealing algorithm in order to select the agent’s movement technique depending on the cost function. The algorithm has been implemented and tested depending on the used parameters. Obtained results were discussed depending on the advantages and disadvantages of using this type of solution in more complex games.

Original languageEnglish
Title of host publicationInformation and Software Technologies - 24th International Conference, ICIST 2018, Proceedings
EditorsRobertas Damasevicius, Giedre Vasiljeviene
PublisherSpringer Verlag
Pages293-302
Number of pages10
ISBN (Print)9783319999715
DOIs
Publication statusPublished - 2018
Event24th International Conference on Information and Software Technologies, ICIST 2018 - Vilnius, Lithuania
Duration: 4 Oct 20186 Oct 2018

Publication series

NameCommunications in Computer and Information Science
Volume920
ISSN (Print)1865-0929

Conference

Conference24th International Conference on Information and Software Technologies, ICIST 2018
Country/TerritoryLithuania
CityVilnius
Period4/10/186/10/18

Keywords

  • Arcade game
  • Cost function
  • Intelligence agent
  • Tron game

ASJC Scopus subject areas

  • General Computer Science
  • General Mathematics

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