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Settings goals in psychology serious game for preschool children

  • Silesian University of Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

The term serious game is generally used for an application that is developed using a computer game technology and game design principles but is used for non-entertainment purposes. We can say that these applications are entertaining games with non-entertainment goals. The idea is that games could be used for more serious purposes such as education, simulating real world phenomenon and relations in the world, increasing life quality through health, rehabilitation and therapy applications or raising interest in the problems in our global world. This paper focuses on psychology serious games. Generally, in psychology games users are represented by their avatar and can interact with the world and other game characters. Like in storytelling or bibliotherapy, the story itself has a therapeutic component so much as it evokes identification, empathy, resistance, opposition and disclosure of many confusing emotions. This goal oriented gaming can be used in goal oriented therapy methods. The game is played according to a scenario where the user can observe and react to different situations. This acts as a powerful tool for helping users understand and reflect on their own behavior and gives them the opportunity to learn from this virtual experience. The next stage is testing the user's new abilities with new situations by applying different games goals. The innovative use of computer in the form of psychotherapeutic games may enhance patient cooperation. This can also help to attract and sustain the interest especially in children. This paper describes the main features of serious games used in psychology based on the prototype of the game Mission - Master Your Fear. This is a serious game based on a specialist scenario founded on bibliotherapy with some therapeutic goals. It deals with issues and problems of preschool children. The result is an interesting and absorbing game for children which may help them solve some problems.

Original languageEnglish
Title of host publicationProceedings of the 5th European Conference on Games Based Learning, ECGBL 2011
EditorsMichalis Meimaris, Dimitris Gouscos
PublisherDechema e.V.
Pages567-572
Number of pages6
ISBN (Electronic)9781908272188
Publication statusPublished - 2011
Event5th European Conference on Games Based Learning, ECGBL 2011 - Athens, Greece
Duration: 20 Oct 201121 Oct 2011

Publication series

NameProceedings of the European Conference on Games-based Learning
Volume2011-January
ISSN (Print)2049-0992

Conference

Conference5th European Conference on Games Based Learning, ECGBL 2011
Country/TerritoryGreece
CityAthens
Period20/10/1121/10/11

Keywords

  • Goal-oriented games
  • Informal learning
  • Serious games in psychology

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Networks and Communications
  • Human-Computer Interaction
  • Software
  • Control and Systems Engineering
  • Education

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