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Serious game iDO: Towards better education in dementia care

  • Rytis Maskeliunas
  • , Robertas Damaševičius
  • , Connie Lethin
  • , Andrius Paulauskas
  • , Anna Esposito
  • , Mauro Catena
  • , Vincenzo Aschettino
  • Silesian University of Technology
  • Kaunas University of Technology
  • Lund University
  • Università Vanvitelli
  • Tech4Care

Research output: Contribution to journalArticlepeer-review

27 Citations (Scopus)

Abstract

We describe the iDO serious game developed during implementation of the Innovative Digital Training Opportunities on Dementia for Direct CareWorkers (IDO) project. The project targets formal and informal caregivers of persons with dementia in order to improve caregiver knowledge and competences skills with a non-traditional source of training. This paper describes the steps faced to define the iDO caregiver behavior improvement model, design of game mechanics, development of game art and game characters, and implementation of gameplay. Furthermore, it aimed to assess the direct impact of the game on caregivers (n = 48) and seniors with early signs of dementia (n = 14) in Lithuania measured with the Geriatric Depression Scale (GDS) and Dementia Attitudes Scale (DAS). The caregivers' GDS scores showed a decrease in negative answers from 13.4% (pre-game survey) to 5.2% (post-game survey). The seniors' GDS scores showed a decrease in negative answers from 24.9% (pre-game survey) to 10.9% (post-game survey). The overall DAS scores increased from 6.07 in the pre-game survey to 6.41 in the post-game survey, statistically significant for both caregivers and seniors (p < 0.001), respectively. We conclude that the game aroused positive moods and attitudes for future caregivers of persons with dementia, indicating a more relaxed status and a decreased fear in accomplishing the caring process.

Original languageEnglish
Article number355
JournalInformation (Switzerland)
Volume10
Issue number11
DOIs
Publication statusPublished - 1 Nov 2019

Keywords

  • Assisted living
  • Caregivers
  • Dementia care
  • Educational game
  • Information and communication technology
  • People with dementia
  • Serious game

ASJC Scopus subject areas

  • Information Systems

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