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Practical application of game theory based production flow planning method in virtual manufacturing networks

Research output: Contribution to journal › Conference article › peer-review

5 Citations (Scopus)

Abstract

Modern enterprises have to react quickly to dynamic changes in the market, due to changing customer requirements and expectations. One of the key area of production management, that must continuously evolve by searching for new methods and tools for increasing the efficiency of manufacturing systems is the area of production flow planning and control. These aspects are closely connected with the ability to implement the concept of Virtual Enterprises (VE) and Virtual Manufacturing Network (VMN) in which integrated infrastructure of flexible resources are created. In the proposed approach, the players role perform the objects associated with the objective functions, allowing to solve the multiobjective production flow planning problems based on the game theory, which is based on the theory of the strategic situation. For defined production system and production order models ways of solving the problem of production route planning in VMN on computational examples for different variants of production flow is presented. Possible decision strategy to use together with an analysis of calculation results is shown.

Original languageEnglish
Article number022031
JournalIOP Conference Series: Materials Science and Engineering
Volume145
Issue number2
DOIs
Publication statusPublished - 23 Aug 2016
Event4th International Conference on Modern Technologies in Industrial Engineering, ModTech 2016 - Iasi, Romania
Duration: 15 Jun 2016 → 18 Jun 2016

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

ASJC Scopus subject areas

  • General Materials Science
  • General Engineering

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