Skip to main navigation Skip to search Skip to main content

New adaptations for evolutionary algorithm applied to dynamic difficulty adjustment system for serious game

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

The aim of the Dynamic Difficulty Adjustment is to dynamically balance the difficulty level of the games in order to keep the user interested in playing. Generally, a game in which the challenge level matches the skill of the human player has a greater entertainment value than a game that is either too easy (boring) or too hard (frustrating). An entertainment has an important role to play in serious games (educational games), contributing to their motivational and engaging qualities leading to players voluntarily playing serious games for extended periods of time. In this paper, we present new adaptations for reducing the number of training data for the evolutionary algorithms used to find game settings suitable for the player of a serious game. The training process for a human player should be as short as possible. Various experiments are performed. The obtained results show that the proposed adaptation causes a substantial decrease in training data for different players.

Original languageEnglish
Title of host publicationMan-Machine Interactions 5 - 5th International Conference on Man-Machine Interactions, ICMMI 2017
EditorsAleksandra Gruca, Tadeusz Czachorski, Katarzyna Harezlak, Stanislaw Kozielski, Agnieszka Piotrowska, Tadeusz Czachorski
PublisherSpringer Verlag
Pages492-501
Number of pages10
ISBN (Print)9783319677910
DOIs
Publication statusPublished - 2018
Event5th International Conference on Man-Machine Interactions, ICMMI 2017 - Krakow, Poland
Duration: 3 Oct 20176 Oct 2017

Publication series

NameAdvances in Intelligent Systems and Computing
Volume659
ISSN (Print)2194-5357

Conference

Conference5th International Conference on Man-Machine Interactions, ICMMI 2017
Country/TerritoryPoland
CityKrakow
Period3/10/176/10/17

Keywords

  • Dynamic Difficulty Adjustment (DDA)
  • Evolutionary algorithm
  • Game AI
  • Serious game

ASJC Scopus subject areas

  • Control and Systems Engineering
  • General Computer Science

Fingerprint

Dive into the research topics of 'New adaptations for evolutionary algorithm applied to dynamic difficulty adjustment system for serious game'. Together they form a unique fingerprint.

Cite this