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How to control a mobile game: A comparison of various approaches for visually impaired people

  • Silesian University of Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Citations (Scopus)

Abstract

The aim of the study was the comparison of existing approaches of user interfaces for visually impaired people playing a mobile game. The mobile gamebook was taken into account as an example of the game. Seven different interfaces accessible for visually impaired people were studied analyzing the following aspects: interface reaction time, commands correctness, screen size influence, complexity of implementation, and number of available options. It was concluded, that perfectly accessible interface of a mobile game should consist of the lowest number of options as possible. When simple interfaces with limited number of options are designed, then swipes, multi-touch and sensors, due to the short reaction time and a high level of correctness of operations, are worth taking into account. The paper highlights, that the use of MVP design pattern allows developers to create mobile games with different methods of interaction, which can be changed in a runtime.

Original languageEnglish
Title of host publicationComputers Helping People with Special Needs - 15th International Conference, ICCHP 2016, Proceedings
EditorsChristian Bühler, Klaus Miesenberger, Petr Penaz
PublisherSpringer Verlag
Pages523-529
Number of pages7
ISBN (Print)9783319412634
DOIs
Publication statusPublished - 2016
Event15th International Conference on Computers Helping People with Special Needs, ICCHP 2016 - Linz, Austria
Duration: 13 Jul 201615 Jul 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9758
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference15th International Conference on Computers Helping People with Special Needs, ICCHP 2016
Country/TerritoryAustria
CityLinz
Period13/07/1615/07/16

Keywords

  • Blind people
  • Gamebook
  • Interaction
  • Mobile games
  • Visually impaired

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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