Skip to main navigation Skip to search Skip to main content

Hierarchical Game Approach to Solve Conflicts in Multiagent Systems

  • Silesian University of Technology
  • VR Technology

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

1 Citation (Scopus)

Abstract

The article presents multi-a. gent environment, in which each agent seeks to achieve its objective. It is assumed that the preferences of achieving the specific sub-goals which define the goal may be different for individual agents, and agent goals may be in conflict with each other. Additionally it is assumed a hierarchical structure among agents, due to different possibilities of their impact on the environment. The proposed method of finding the solution combines the properties of invertibility of planning problems in artificial intelligence and a methodology to seek a solution under ambiguous information about the initial situation of the problem. Because the solution found in the general case is incomplete (agents’ actions are imprecise), a method of finding the plan using elements of the theory of hierarchical games (non-cooperative Stackelberg equilibrium) is proposed.

Original languageEnglish
Title of host publicationStudies in Systems, Decision and Control
PublisherSpringer International Publishing
Pages135-145
Number of pages11
DOIs
Publication statusPublished - 2018

Publication series

NameStudies in Systems, Decision and Control
Volume106
ISSN (Print)2198-4182
ISSN (Electronic)2198-4190

Keywords

  • Hierarchical game
  • Multiagent systems
  • Solving conflicts

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Control and Systems Engineering
  • Automotive Engineering
  • Social Sciences (miscellaneous)
  • Economics, Econometrics and Finance (miscellaneous)
  • Control and Optimization
  • Decision Sciences (miscellaneous)

Fingerprint

Dive into the research topics of 'Hierarchical Game Approach to Solve Conflicts in Multiagent Systems'. Together they form a unique fingerprint.

Cite this