@inproceedings{9799c9490ea14262b22756ea8fa117b1,
title = "Gamification of eye exercises for evaluating eye fatigue",
abstract = "Extensive use of computer and mobile devices places large burden on our eyes. To tackle the symptoms of digital eye strain and improve eyesight, the use of eye exercises are suggested. However, few people do eye exercising as it is considered boring. In this paper we apply a serious game approach to eye exercising. We developed a PacMan style game to promote horizontal and vertical eye movements. Eye and game performance characteristics are collected during the game and used to evaluate the onset of eye fatigue during the game. The damped oscillation model is applied to observe the learning and fatigue effects. Analysis of data collected during game sessions from 14 subjects is presented.",
keywords = "Eye fatigue, Gamification, Gaze tracking, Serious game",
author = "Mindaugas Vasiljevas and Robertas Dama{\v s}evi{\v c}ius and Dawid Po{\l}ap and Marcin Wo{\'z}niak",
note = "Publisher Copyright: {\textcopyright} Springer Nature Switzerland AG 2019.; 18th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2019 ; Conference date: 16-06-2019 Through 20-06-2019",
year = "2019",
doi = "10.1007/978-3-030-20915-5\_10",
language = "English",
isbn = "9783030209148",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "104--114",
editor = "Zurada, \{Jacek M.\} and Ryszard Tadeusiewicz and Witold Pedrycz and Leszek Rutkowski and Rafa{\l} Scherer and Marcin Korytkowski",
booktitle = "Artificial Intelligence and Soft Computing - 18th International Conference, ICAISC 2019, Proceedings",
address = "Germany",
}