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Gamification of eye exercises for evaluating eye fatigue

  • Kaunas University of Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Citations (Scopus)

Abstract

Extensive use of computer and mobile devices places large burden on our eyes. To tackle the symptoms of digital eye strain and improve eyesight, the use of eye exercises are suggested. However, few people do eye exercising as it is considered boring. In this paper we apply a serious game approach to eye exercising. We developed a PacMan style game to promote horizontal and vertical eye movements. Eye and game performance characteristics are collected during the game and used to evaluate the onset of eye fatigue during the game. The damped oscillation model is applied to observe the learning and fatigue effects. Analysis of data collected during game sessions from 14 subjects is presented.

Original languageEnglish
Title of host publicationArtificial Intelligence and Soft Computing - 18th International Conference, ICAISC 2019, Proceedings
EditorsJacek M. Zurada, Ryszard Tadeusiewicz, Witold Pedrycz, Leszek Rutkowski, Rafał Scherer, Marcin Korytkowski
PublisherSpringer Verlag
Pages104-114
Number of pages11
ISBN (Print)9783030209148
DOIs
Publication statusPublished - 2019
Event18th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2019 - Zakopane, Poland
Duration: 16 Jun 201920 Jun 2019

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11509 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference18th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2019
Country/TerritoryPoland
CityZakopane
Period16/06/1920/06/19

Keywords

  • Eye fatigue
  • Gamification
  • Gaze tracking
  • Serious game

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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