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Facial expression reconstruction on the basis of selected vertices of triangle mesh

  • Polish-Japanese Academy of Information Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Facial expression reconstruction is an important issue in the field of computer graphics. While it is relatively easy to create an animation based on meshes constructed through video recordings, this kind of high-quality data is often not transferred to another model because of lack of intermediary, anthropometry-based way to do so. However, if a high-quality mesh is sampled with sufficient density, it is possible to use obtained feature points to encode the shape of surrounding vertices in a way that can be easily transferred to another mesh with corresponding feature points. In this paper we present a method used for obtaining information for the purpose of reconstructing changes in facial surface on the basis of selected feature points.

Original languageEnglish
Title of host publicationInternational Conference of Numerical Analysis and Applied Mathematics 2015, ICNAAM 2015
EditorsTheodore E. Simos, Theodore E. Simos, Charalambos Tsitouras, Theodore E. Simos
PublisherAmerican Institute of Physics Inc.
ISBN (Electronic)9780735413924
DOIs
Publication statusPublished - 8 Jun 2016
EventInternational Conference of Numerical Analysis and Applied Mathematics 2015, ICNAAM 2015 - Rhodes, Greece
Duration: 23 Sept 201529 Sept 2015

Publication series

NameAIP Conference Proceedings
Volume1738
ISSN (Print)0094-243X
ISSN (Electronic)1551-7616

Conference

ConferenceInternational Conference of Numerical Analysis and Applied Mathematics 2015, ICNAAM 2015
Country/TerritoryGreece
CityRhodes
Period23/09/1529/09/15

Keywords

  • facial animation
  • facial expressions
  • reconstruction
  • vertices selection

ASJC Scopus subject areas

  • General Physics and Astronomy

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