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Dynamic difficulty adjustment for serious game using modified evolutionary algorithm

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Citations (Scopus)

Abstract

Dynamic Difficulty Adjustment (DDA) seeks to adapt the challenge a game poses to a human player. When the game is too easy the player can become bored, when it is too hard - frustrated. In the case of a serious game (educational game), additionally, without a balance between the player competence and the game challenge the game could repeatedly exploit the developed skills, or fail to achieve the pedagogical goals. In this paper evolutionary algorithm (EA) is used to find game settings suitable for the player of a serious math game. To reduce the number of training data and accelerate the search for the ‘right’ game difficulty level EA modifications are introduced. Various experiments are performed. The obtained results show that proposed methods can substantially decrease the time a human player has to wait for a suitable game level.

Original languageEnglish
Title of host publicationArtificial Intelligence and Soft Computing - 16th International Conference, ICAISC 2017, Proceedings
EditorsRyszard Tadeusiewicz, Jacek M. Zurada, Lotfi A. Zadeh, Leszek Rutkowski, Marcin Korytkowski, Rafal Scherer
PublisherSpringer Verlag
Pages370-379
Number of pages10
ISBN (Print)9783319590622
DOIs
Publication statusPublished - 2017
Event16th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2017 - Zakopane, Poland
Duration: 11 Jun 201715 Jun 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10245 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference16th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2017
Country/TerritoryPoland
CityZakopane
Period11/06/1715/06/17

Keywords

  • Dynamic difficulty adjustment (dda)
  • Evolutionary algorithm
  • Game ai
  • Serious game

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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