TY - GEN
T1 - Controlling the movement of the robot's effector on the plane using the SVG markup language
AU - Foit, Krzysztof
PY - 2014
Y1 - 2014
N2 - In certain situations the robot's effector must be moved strictly according to some path. The example of such case could be painting, cutting, milling, welding, glue applying etc. The common feature of the mentioned operations is that in the most of cases, the movement of the tool is realized on the plane. The advantage of use of a tool operated by a robot is that the work area could be placed anywhere in the manipulator's workspace and can be set at almost any angle relative to ground. By specifying a local coordinate system, the operator can define the path of the tool. Referring to the earlier studies of the author, this paper continues the discussion of the possibility of using the markup languages in the field of robotics. The further part describes a proposal for the application of SVG markup language to describe the objects forming the path of a tool. Just like XML, the SVG code can be processed in many ways, giving the possibility of translation to the particular robot's programming language. The described method has also some disadvantages arising from the purposes of the SVG standard, like the 2D nature of a path.
AB - In certain situations the robot's effector must be moved strictly according to some path. The example of such case could be painting, cutting, milling, welding, glue applying etc. The common feature of the mentioned operations is that in the most of cases, the movement of the tool is realized on the plane. The advantage of use of a tool operated by a robot is that the work area could be placed anywhere in the manipulator's workspace and can be set at almost any angle relative to ground. By specifying a local coordinate system, the operator can define the path of the tool. Referring to the earlier studies of the author, this paper continues the discussion of the possibility of using the markup languages in the field of robotics. The further part describes a proposal for the application of SVG markup language to describe the objects forming the path of a tool. Just like XML, the SVG code can be processed in many ways, giving the possibility of translation to the particular robot's programming language. The described method has also some disadvantages arising from the purposes of the SVG standard, like the 2D nature of a path.
KW - Markup language
KW - Programming
KW - Robot
KW - Robotics
KW - Simulation
UR - https://www.scopus.com/pages/publications/84891649862
U2 - 10.4028/www.scientific.net/AMR.837.577
DO - 10.4028/www.scientific.net/AMR.837.577
M3 - Conference contribution
AN - SCOPUS:84891649862
SN - 9783037859292
T3 - Advanced Materials Research
SP - 577
EP - 581
BT - Modern Technologies in Industrial Engineering
PB - Trans Tech Publications Ltd.
T2 - 2013 ModTech International Conference on Modern Technologies in Industrial Engineering, ModTech 2013
Y2 - 27 June 2013 through 29 June 2013
ER -