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Automatic markers’ influence calculation for facial animation based on performance capture

  • Polish-Japanese Academy of Information Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

Marker-based performance capture is a technique that enables acquisition of expression and mimicry of human face. This data can be used to propel facial animation system, be it bone driven or similarly dependant on position of points in space. Every model that is to be animated has to be analyzed in order to select level of influence each marker has over each vertex of said model. This process can be quite tedious if done manually. In this paper we present an approach for automatic calculation of markers’ influence based on position of vertex on human face’s surface obtained by acquisition using structured lightbased scanner or similar approach.

Original languageEnglish
Title of host publicationIntelligent Information and Database Systems - 7th Asian Conference, ACIIDS 2015, Proceedings
EditorsNgoc Thanh Nguyen, Bogdan Trawiński, Ngoc Thanh Nguyen, Raymond Kosala
PublisherSpringer Verlag
Pages287-296
Number of pages10
ISBN (Electronic)9783319157047
DOIs
Publication statusPublished - 2015
Event7th Asian Conference on Intelligent Information and Database Systems, ACIIDS 2015 - Bali, Indonesia
Duration: 23 Mar 201525 Mar 2015

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9012
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference7th Asian Conference on Intelligent Information and Database Systems, ACIIDS 2015
Country/TerritoryIndonesia
CityBali
Period23/03/1525/03/15

Keywords

  • Bone driven animation
  • Face scan
  • Facial animation
  • Fiducial points
  • Marker influence
  • Performance capture
  • Vertex weight

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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