Skip to main navigation Skip to search Skip to main content

Application of a hybrid algorithm for non-humanoid skeleton model estimation from motion capture data

  • Silesian University of Technology
  • Polish-Japanese Academy of Information Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Currently, when Motion Capture being commonly used in gaming and movie industry there is a need of robust, easy and flexible solution to capture motion of non-humanoid characters in order to animate virtual characters in a game or movie. To fill this gap we developed an algorithm which estimates model of skeleton structure of both humanoid and non-humanoid characters. Quality and the possibility of real-life applications of the presented algorithm were experimentally evaluated. During the experiment we estimated the skeleton structure from the markers attached to a dog's skin. Quality of the resulting model is very promising.

Original languageEnglish
Title of host publicationComputer Vision and Graphics - International Conference, ICCVG 2012, Proceedings
PublisherSpringer Verlag
Pages95-104
Number of pages10
ISBN (Print)9783642335631
DOIs
Publication statusPublished - 2012
EventInternational Conference on Computer Vision and Graphics, ICCVG 2012 - Warsaw, Poland
Duration: 24 Sept 201226 Sept 2012

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7594 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational Conference on Computer Vision and Graphics, ICCVG 2012
Country/TerritoryPoland
CityWarsaw
Period24/09/1226/09/12

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

Fingerprint

Dive into the research topics of 'Application of a hybrid algorithm for non-humanoid skeleton model estimation from motion capture data'. Together they form a unique fingerprint.

Cite this