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A soft body physics simulator with computational offloading to the cloud

  • Kaunas University of Technology

Research output: Contribution to journalArticlepeer-review

11 Citations (Scopus)

Abstract

We describe the gamification of a soft physics simulator. We developed a game, called Jelly Dude, that allows the player to change and modify the game engine by tinkering with various physics parameters, creating custom game levels and installing scripts. The game engine is capable of simulating soft-body physics and can display the simulation results visually in real-time. In order to ensure high quality graphics in real time, we have implemented intelligent computational offloading to the cloud using Jordan Neural Network (JNN) with a fuzzy logic scheme for short time prediction of network traffic between a client and a cloud server. The experimental results show that computation offloading allowed us to increase the speed of graphics rendering in terms of frames per second, and to improve the precision of soft body modeling in terms of the number of particles used to represent a soft body.

Original languageEnglish
Article number318
JournalInformation (Switzerland)
Volume9
Issue number12
DOIs
Publication statusPublished - 11 Dec 2018

Keywords

  • Body simulation
  • Cloud computing
  • Computational offloading
  • Gamification
  • Soft physics

ASJC Scopus subject areas

  • Information Systems

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