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A quick method for dynamic difficulty adjustment of a computer player in computer games

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Citations (Scopus)

Abstract

Games are boring when they are too easy and frustrating when they are too hard. A game in which the challenge level matches the skill of the human player has the greatest entertainment value. In this paper a simple and fast method for adjusting a difficulty level of a computer opponent is introduced. An empirical investigation of the method when playing a FPS game is conducted. Different kinds of players are analyzed. The results show that proposed method matches the difficulty level of an opponent to a player's skill level even without full information about player's abilities.

Original languageEnglish
Title of host publicationArtificial Intelligence and Soft Computing - 14th International Conference, ICAISC 2015, Proceedings
EditorsRyszard Tadeusiewicz, Lotfi A. Zadeh, Leszek Rutkowski, Marcin Korytkowski, Rafal Scherer, Jacek M. Zurada
PublisherSpringer Verlag
Pages669-678
Number of pages10
ISBN (Electronic)9783319193687
DOIs
Publication statusPublished - 2015
Event14th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2015 - Zakopane, Poland
Duration: 14 Jun 201518 Jun 2015

Publication series

NameLecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science)
Volume9120
ISSN (Print)0302-9743

Conference

Conference14th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2015
Country/TerritoryPoland
CityZakopane
Period14/06/1518/06/15

Keywords

  • Computer games
  • Dynamic difficulty adjustment
  • Game ai

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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