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Virtual Reality Technology Lab

    Facility/equipment: Facility

    Details

    Description

    Lab supervisor:
    Justyna Romanek, MSc
    [email protected]
    Room 113, Zabrze

    Unity Software
    It is an engine that enables the creation of applications for different platforms. Applications can be created for both 2D and 3D environments. With Unity it is possible to create any environment that reflects reality or a fantasy world, the only limit being the imagination of the creator. The application can store data, collect feedback and even visualise the results. With its extensible UI capabilities, the engine is well suited to creating both advanced and simple windowed applications. Unity also has a built-in system that allows the creation of web applications, broadening the scope of its use.

    Application:
    -Implementation of applications for various platforms including smartphones for patient registration, finding specialists in the area, educational games
    -Implementation of web applications presenting medical units
    -Implementation of simulators
    -Implementation of educational applications for desktop computers and augmented reality environments
    -Implementation of rehabilitation applications

    HTC Vive Pro Eye
    The device that allows the user to see and fully interact with the virtual world. The new version of the glasses has implemented eye tracking, depth perception and reduced strain on the user’s head and face, increasing immersion in the virtual environment. This also opens up new possibilities for virtual content and virtual reality creators. Accurate tracking of eye movements enables a realistic reproduction of the work of the eyes in the real world.

    It is used in:
    -Simulation of simple and complex procedures
    -Simulation of implants and prostheses
    -Simulation of working with endoscopic instruments simulating work on a surgical robot
    -Gamification of the therapeutic process
    -Ergonomic space analysis
    -Exercises to prevent occupational diseases

    3D Virtual Cave projection site
    One of the most advanced and modern equipment in Poland and Europe, allowing full immersion in a virtual world and interaction with its elements.

    3D projection stand with HMD systems
    Allows interaction with elements of the virtual world and full-body control

    Hand rehabilitation support station
    It focuses on the use of hand movements to carry out interactions with the virtual world, allowing to maximise the effectiveness of its rehabilitation

    Multi-person 3D projection booth with polarised glasses system
    Possibility to do research in the virtual world on several people at the same time with the help of polarisation glasses.

    Multi-person 3D projection booth with polarised glasses system
    A stand for using the functional potential of muscles to interact with objects in an application created using virtual reality technology

    Mobile diagnostic and therapy support station based on motion controllers
    Stand for mobile diagnosis and rehabilitation of people with special needs

    Graphics development station for spatial applications
    Enables the development of new animations, objects and graphics that can be implemented in application scenarios using VR technology

    Treadmill-based gait analysis system for training and prevention of postural perturbations
    The system consists of a unique treadmill for training and assessing postural perturbations for neurological and orthopaedic patients. The treadmill allows controlling the movement of the entire treadmill surface in anteroposterior and lateral directions both when the patient is standing and during gait or running.

    Spatial applications software development station
    Allows convenient and efficient development of scenarios and applications applicable to other workstations using virtual reality technology

    Balance measuring station on unstable ground
    A stand for assessing and training balance and proprioception in a clinical setting. It can be used for objective assessment of the patient's condition, progress in therapy, determining the difference between the right and left limb, for example.

    Cerebral cortex activity test stand
    A stand integrating virtual reality technology with measurements of electrical activity of the brain, measurements of blood supply to the brain and analysis of eye movements

    Trailing stabilography system
    The system allows analysis of forces underfoot in static and dynamic conditions

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